Hi, all! Hi, all! I keyframed the Actor Hidden in Game in sequencer but while using movie render queue I found the actor is still there in the rendered result, Is there any setting that I missed? Could anyone kindly help me or have the same situation before?
Can you post a video of the behavior? (Showing the game screen and level sequence track.)
Looks like you’re using the Group actor to control the visibility but unfortunately the Group actor just sets visibility in editor. It doesn’t affect runtime (MRQ/PIE).
Instead, you’ll need to either select the actors you want and create a visibility track for each one, or you could create one binding that controls those actors. To create the latter, select the actors you want it to control, right click and choose Assign Actor->Add Selected. It looks like this:
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Thank you Max!
Huh. Had no idea.
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