Hello there!
I’m trying to get a simple return value on an overlapped object to see if the overlapped object has a tag. Even though it does have the tag specified it returns false. Is there anything I’m doing wrong? Thanks in advance.

Hello there!
I’m trying to get a simple return value on an overlapped object to see if the overlapped object has a tag. Even though it does have the tag specified it returns false. Is there anything I’m doing wrong? Thanks in advance.
Try this Get Overlapping Actors | Unreal Engine Documentation in a Set Timer by Function Name | Unreal Engine Documentation or Set Timer by Event | Unreal Engine Documentation and ditch that Event.
Hey sorry, I’m kinda new to this stuff. Any idea how I would set that up?
your essentially running an infinite loop with a delay. your has tag wont detect anything because the overlap is null until its actually triggered and will only run once per overlap. you would want to check if the actor is overlapping rather once something overlaps. you could use the “isoverlappingactor” node to determine if the same object is overlapping. however your custom loop has serious performance concerns