I have bunch of props in blueprint (every prop have own staic mesh actor blueprint!) and i would like to give them a tag and then execute sound for specify material when player (first person) pickup them ! Here one of them in the attachment which failed after houndred attempt !
Hi @RaideX_ thank you for your answer, pickup/drop event actually general blurprint for all kind of objects which is dealing also mass ! I referenced crowbar blueprint as you sad but still getting error. Here rest of the blueprint: i have already have general sound for all pickupable object but i need to add additionally metal sound for crowbar and in order to do that i have to use taging but still struggling…