The title says it all.
Just wanted to know if this is a bug or if I am just overlooking something.
Essentially the blueprint below works perfectly fine like that, but when I connect the Generic Explosion Tag and Generic Enemy Tag variables into the Tag field from Actor Has Tag it doesn’t work anymore.
Both Generic Explosion Tag and **Generic Enemy Tag **have the correct Name set in the Class Defaults.
Thanks for your time.
It was indeed an oversight on my part, I had 2 different bombs inheriting from a bomb base class, one child was behaving correctly but not the other. Turns out that the tags were set to None in one but had the correct values in the other.
Now I hope to god I don’t ever have to deal with the problem from your link, that sounds scary as hell.