I was trying to work on checking multiple overlaps and so I took an blueprinted actor that was defined in C++, and started doing Alt+Click to duplicate it.
now the ones that I duplicated are inaccessible in the Outliner, and invisible in the Editor (only showing up on PIE)
I found a previous thread but that was a result of level streaming locks.
I cannot follow that solution because selecting Windows->Levels is disallowed because of World Partition.