Actor from sequence misplaced when capturing movie

Hi!

I did a small sequence in Unreal for school using 4.26 version and two free asset packs from the Marketplace: Storage House set and Undead pack.

In the viewport the asset Goblin appears fine, but once I try to capture the movie and export it to an avi file, the Goblin is not there or appears in a different position. I have three separete sequences and a master one.

So far, I’ve tried the following:

  • Render each sequence separately
  • Make the sequence play from the beginning and hit play (simulating gameplay)
  • Render the movie as a sequence of images.
  • Add the animation of the Goblin directly in the master sequence.

All of them give me the same results.

Images for reference: