Firstly, excuse my english mistakes in grammar or syntax (if I have some). Secondly I would explain my problem, that I have no idea how to solve.
What I want to do, is to make some actor following a path of pre-defined splines (included in specific actor blueprints).
In this picture, you can see how these splines are set:
It’s not just one spline… All splines you can see in this pic are just a combination of parts of the path. For example, you can see only the first spline:
And these splines are included right in the scene as children of Landscape, that you can see on this picture: (They are called “Cesta”, which in Czech language means “Road or Path”)
The blueprint actor (Cesta) has only one component (spline), where you can’t actually see the shapes and points.
And here comes the problem. I have another simple Character blueprint and I want it to follow the splines. I want to create an array of scene components, which will be a “sequence”, that says, which spline the actor has to follow after “finishing” the previous one and also to create a script, that will move this component right the way of the path. I hope you understood me and sorry if there is something unclear. I will try to answer any question.