Actor follow pawn

I need that a boat (actor) follow a pawn when the pawn arrives to somewhere. How can I do this? Because I have seen a lot of solutions with “AI move to”, but I have an Actor so I can’t use it.

Thanks!

Hello Aravillanueva12,

You must have your actor be controlled by an AI Controller, similar to how you would have a Player Character be controlled by a player controller. You can setup the logic of your AI Controller using blackboard. If this is your first time working with AI and behavior trees, I would recommend using our Behavior Tree Quick Start Guide.

Link to: Behavior Quickstart Guide

Keep in mind, there are multiple ways to achieve a “follow” effect from one object to another. Blackboard allows you to extend those behaviors and have a finer control over the logical order of executing “tasks”, Ai move to would be an example of a task your object would know how to do.

Please let me know if you need any further assistance or explanations.

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Thank you so much for your answer!

I did all steps of the Guide and I understand that I need an AI Controller to control my Actor, but the BP isn’t Third Person Character, so it hasn’t animation, I wonder if I must change the ActorBP to another because it doesn’t work :frowning:

Change your actor bp to be a pawn bp. This can allow input from a player controller, or an AI controller. You can “plug in” your AI controller into the AI controller section of the blueprint for the pawn.

255051-pawnaicontroller.png

Okay it’s fine but the pawn looks at me if I change my position, I need that he follows me…

whoops! my apologies, instead of a pawn bp, set your boat actor to be a character bp, then use the AI Controller class. This should result in the the character following, please let me know if that is successful.

Thanks!