I’m thinking more of a small clan PvE survival game actually.
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It should definitely be possible to collect several times from nodes… I am not quite sure how things like an ore deposit should “spawn naturally” so that the player doesn’t run out of it…
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I’d like it to be in different positions than before so the forest can actually slowly grow back when cut down. Thinking it a bit further, I don’t know if it wouldn’t be annoying if the player has to keep the forest from eventually growing over the whole map. Maybe I should stick to dropping seeds and letting the player decide where the forest grows.
Even if the forest should have a very slow natural growth (spawning trees in the vicinity of other trees, but not too many), how would you try and do that?
All in all this leads to an extent of logic that would really point towards some game unique “ManagerBP”.