Guessing you have simulate physics on.
Could be a problem with the offset then. You want to make sure everything is zeroed in each blueprint. If you’re attaching an actor, you need to make sure all the transforms are set to 0,0,0 or it will carry the offset with it. When you do attach to character and select socket, making sure the location is right could also be helpful. I usually use “Get bone location” (or something similar, can’t remember it specifically right now).
Hi guys,
So I’m prototyping this basic interacting system. What I want is when you interact with the object that it’s getting attached to the hand of the player. Right now I managed to get it attached to a hand socket I created but it floats high above the character and I can’t find to change the height. So how do I fix this
edit: In the screenshot of the blueprint the socket shows empty but I have this assigned to the hand socket i made
I just Double checked and it is off
I got it some sort of working with that blueprint node, the actor gets snapped to the socket but my entire movement controls get messed up
I Fixed It, Instead of using Attach to Actor I used Attach to component with the parent set to the player’s mesh. it messed up my movement so I changed the collision preset and it worked like a charm
Probably because of collision. Set collision disabled before attaching