Actor event execution priority

Is there a way to prioritize the event executions of an actor over the events of other actors in the scene?

Priority of event execution inside one Actor or Component would also be useful.

If you mean BeginPlay - then no, you have no way to directly influence the order in which it will be called.
I’m not sure, but it probably calls in the order in which the actors were added to the level when editing it.
You can make your own event manager, where you can explicitly influence the order of calling.

If we talk about TickEvent - then you can choose one of several groups, each of which occurs one after another, but you cannot influence the order in which the actors within the group will be called.

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