Hello,
I am new to Unreal Engine, and I’m sorry if this question has been answered multiple times (couldn’t find it but it seems simple in the idea).
I don’t even know if it’s possible, but I will try to explain it anyway :
I would like the event actor end overlap not to trigger if the actor is still overlaping.
For example :
Event ActorBeginOverlap → Print string “Overlaping” Set Boold Ovrlp to true
Event ActorEndOverlap → Print string Doesn’t overlap anymore. Set Bool Overlap to False
Issue : If the end overlap trigger the bool will be set to false even if the actor is currently overlaping another actor because the begin overlap of this second actor fired before.
I’ve tried a work around → I set the Other actor on begin overlap to a variable Overlaped actor and on end overlap add a Branch to check if the Other actor of end overlap is equal to the overlaped actor object variable, but still the same issue.
Best regards,
Edit :

