Hello everyone. So I have a little bit of struggle understanding what’s wrong with my blueprint.
The logic is: I have a master_interactable actor that you can pickup. The pickup logic basically works as if you’ve simply attached the master_interactable to one of my player’s scene component. To do this I turn off “simulate physics” for the static mesh in the master_interactable blueprint, and turn it back on and detach the interactable actor when I throw/drop this item.
Grabbing the Item:
Dropping the item:
BUT, when you drop the item once, for some reason, although I always do a “set simulate physics - false”, I cannot pickup the item a second time. It is still droppable/throwable, but from the position where it’s located when I try to pick it up and not from player’s hands.
Any ideas, did I miss something?