Actor doesn't appear in runtime

I’m absolutely lost at what is happening. I have this fireplace actor which prior to this point was just a sphere collision and a light. I added a static mesh and suddenly the actor does not appear in runtime anymore. I tried removing the mesh, but actor still doesn’t appear without it. Trigger does work though and properly detect collision.
Removing/placing it in other places/maps doesn’t do anything, neither does restarting the editor.

hi @V_vix

First of all rebuild all the lighting, but dont think thats the problem. But check if there is any “visible” set to false or “hidden in game”

Weird. At some point the trigger’s hidden value (which is set to true by default) must have been copied over to other components :thinking:. Never had that happen before. Thanks for the tip :+1: