Actor doesn't appear in runtime

I’m absolutely lost at what is happening. I have this fireplace actor which prior to this point was just a sphere collision and a light. I added a static mesh and suddenly the actor does not appear in runtime anymore. I tried removing the mesh, but actor still doesn’t appear without it. Trigger does work though and properly detect collision.
Removing/placing it in other places/maps doesn’t do anything, neither does restarting the editor.

1 Like

hi @V_vix

First of all rebuild all the lighting, but dont think thats the problem. But check if there is any “visible” set to false or “hidden in game”

1 Like

Weird. At some point the trigger’s hidden value (which is set to true by default) must have been copied over to other components :thinking:. Never had that happen before. Thanks for the tip :+1:

2 Likes