In the level blueprint I made a code so that after 5 seconds an NPC was spawned, it happens that it does nothing.
Only the NPC I added by the level editor acts correctly.
Image of what happens:
**Level Blueprint:
NPC Blueprint:**
I did a search, because I imagine that to solve this is to just modify the event to some of the type: When created or when spawned. Then I discovered that the problem is not in the event, because it is running.
Search:
I also thought of something like an event involving the collision between the NPC and the ground, but I considered it silly.
Link I found and at first I’m thinking that the solution may not be as simple as this:
**I added 2 impressions to see if the Event Begin Play was not even running:
The event is being started correctly and the loop is also:**
But the NPC does not go towards the target points and I do not know the reason.
Another link that can help: