I am having a problem with a moving platform actor. I have it set to begin a new timeline when its box collision component (detect_enemy) stops overlapping with its enemy character (enemy red). About half of the time it works fine and the platforms begins the new timeline; the rest of the time, the platform simply disappears once the enemy is destroyed.
Here is the blue print that triggers the new timeline. Any help would be appreciated, and of course I can provide any more info that might be needed. Thanks!