Actor disappearing when set to a new location

Hi,
I am currently trying to set a new actor, location when event triggered. It is using the out hit end vector location to define the new actor, location, but when triggered, the actor is disappearing. The vector location is right (tested with print node) but it just disappears when set to the new location.

Thank you, it worked

It just means you are putting the actor somewhere strange.

You can press F8 to escape the character during gameplay and look in the world outliner for the actor you have spawned, then find it in the map. It’s probably at zero, or something like that…

Also, if you show your code, I will have a look.

Yes, i think after further testing that the item is spawning “in” the looked at static mesh but i don’t know how to fix it.
And here is the code:

Try setting the location to the impact point rather than the trace end…