Im trying to have a static mesh platform trigger a flag when the player jumps on it. I have the mesh embedded in an actor and then this is in the actors eventbeginoverlap
Curious what I’ve done wrong.
Im trying to have a static mesh platform trigger a flag when the player jumps on it. I have the mesh embedded in an actor and then this is in the actors eventbeginoverlap
Curious what I’ve done wrong.
Hi , what about third person character? I tried that path and it doesnt seem to work. Do you have to pull the capsule component to detect?