Actor detect third person collision

Im trying to have a static mesh platform trigger a flag when the player jumps on it. I have the mesh embedded in an actor and then this is in the actors eventbeginoverlap

Curious what I’ve done wrong.

Like this

Hi , what about third person character? I tried that path and it doesnt seem to work. Do you have to pull the capsule component to detect?

Except you use ‘first person’, of course :slight_smile:

Just pull the ‘other actor’ pin, and look for ‘first person’