Hello,
my problem is:
- a blueprint spawns an actor at, say (-10k, 20k, 0)
- It loads the map, and translates the world. The actor is now at something like (500, 42, 0)
- UPrimitiveComponent::SyncComponentToRBPhysics() moves it backs to (-10k, 20k, 0)
- It’s now out of bounds and despawns
How to avoid that?