I have an actor with projectile movement that I am using as a vehicle. There are a few pawns attached to the vehicle that players can poses. The problem is, when my vehicle moves far enough away from its original location it disappears on clients. At first I thought it was a lag issue and that the actor dissapeared when the server corrected it’s location, but I slowed the vehicles movement WAY down and then noticed that it always happens in the same spot. So it must be distance related.
I am using world partition, so maybe it’s related to that. Everything works fine on the host though. The vehicle persists as it moves around the map for the host, but the client loses the vehicle and gets left behind when a certain distance is reached.