I want to set variables of my component in the Blueprint editor so that I can have customized childs of the component.
The problem is, that those “EditAnywhere” UProperties aren’t loaded in the constructor. I also tried “PostInitProperties”, but they are still not loaded. I don’t want to use “BeginPlay”.
I didn’t see a function in the documentation.
So is there a function that is called when those BP-editable properties are loaded?
Thanks in advance!