Actor Component Event Initialize Component Missing

Thanks. I had originally set it up like that, but decided to try using components so that I could plug them into different types of characters and bots without setting it all up all the different functions and variables in each. This part of it looks pretty simple though the Health Damage gets kind of elaborate with aiding, bandaging, setunconsicous and recover functions along with a few more things I am still working on. I wanted to have a variety of weapons I can drop in components for that too. I was going to set this up components and interfaces to handle it all though I am still pretty new to all this.