Actor Component can't acces Game Mode/Instance/Player Controller

Hello guys!

As title says, from any Actor Component, “Get Game Mode”, “Get Player Controller”, “Get Game Instance” (and so on) returns null.

I could use a blueprint library function passing an actor reference, but I don’t want to do that. Any way accessing those variables from Components?

Thanks in advance :3

In C++ you can use GetOwner() to get AActor that ‘owns’ the Actor Component. Not sure about blueprints, but there should be a similar method.