Hello Unreal community!
New person here with what I hope is a simple request.
I’m looking to create collision with an invisible wall with one character, and then none with another. What would be the best way to go around this?
(Specifically I have a cursor that I don’t want to be able to move past a certain boundary for a limited build area and then switching to third person character they can pass through with no issues)
I’ve tried collision channels but they don’t seem to make any difference on my characters, custom channels still act like pawns. Any help?