Actor/Character is falling through the floor

Hello,

today is my second day with UE4.
I realy love working with the engine, but I have a problem and I can’t find the solution.

I have Spawn Actor from Class Node (Which is working)

But as soon as the actor is spawned he is falling through the landscape.

Collision is set. I tried all Collision Handling Override options.

It seems that the CapsuleComponent ankor Point of my Character is in the middle (Inherited). It looks like the character is spawned on the landscape on this ankor point and is therefore falling through the floor.

any Ideas?

304300-2020-06-13-16-47-49.png

304308-2020-06-13-17-20-07netmode-standalone-64-bit-windo.png

Increase the “Z” for spawn transform.

I fell stupid now… I thought I already did this but perhaps not hight enought. It is working with a Value of 200. Thank you!!!