Hello,
I am working on a project and am trying to create some frogs that hop around. I made this in a blueprint class that inherits from Pawn. I select a location for the frog to jump towards using the EQS system. However, when I set it to project to the NavMesh the query always fails. I also tried workarounds involving projecting a point to the navmesh and finding a path to the location. They all return false, even though clearly both the selected point and the actor are on the NavMesh.
The annoying part is that in my testing world the frogs hopped around without a problem, using the navmesh and EQS system. However, once I loaded them into the level we are using they all broke. My suspicion is that it might have to do something with persistent levels, which we are using, or my actor being too small for the navmesh even though I have changed the agent radius and heights in the projects settings.
If anyone has an idea to how I could resolve this I would appreciate it greatly!