I have made a actor that set’s the jump ZVelocity for the player to a new value if the player is on range. The problems is, when placed 2 of this actor in the level, one of them stops working. This also happens in a Door that Ive made and other things. Is there anyway to fix this? Theres an example on the video below. Thanks in advance.
Looks like your video might not be public - I can’t view it.
Posting screenshots to your blueprint would be most helpful.
The video is now public, and heres some prints of the bp