Hi i hope i am writing to the right place. I have some issues doing a cinematic render trough sequencer. I have quite a complex scene… i mean i got a boat with a lot of meshes in one blueprint. I use the Path follow plug in to move the boat. It follow a curve trough the map. My end goal would be that the sequencer camera follows the boat as a target but unfortunately so far the boat it self doesnt appear in any of my render. And i cant find any way to make it visible. Does anybody have any suggestion what could be the problem… i watched a lot of tutorial about the topic but none of the methods helped me so far…
cant think of anything except to test the followings:
- remove the take recorder and render via sequencer
- change the fps in final render to 30 (standard)
- change to another bp actor to test.
your cut track says cinecameraactor1
and your camera is the sequencer is cine camera actor?
maybe it’s rendering out of a different camera