Actor Blueprint to Utility Blueprint?

Hey everyone, I am wondering if anyone might know an answer to this, I’ve done a lot of searching the web and am having no luck.

I have an actor blueprint with a construction script that is being used in editor, not runtime, and I wanted to use the merge actors function, but this only seems to be available in a utility blueprint. Does anybody know if it is possible to get the two to communicate somehow? I have set up an event dispatcher but I think because it’s not being ran in editor, it doesn’t connect. Hope that makes sense.

Thanks for having a read