I have a BP_thirdpersoncharacter from the template, and an actor blueprint that i use in a player start. The thing is that when i use simple meshes as player start, it works as intended, but when i make them a blueprint of the same meshes the result is blurry as hell at the first hint of movement. I know it’s something blueprint related but can’t find anything.
Can you produce some images of what you’re encountering and their associated files/graphs? The more info you provide on your first question the easier it’ll be to get some assistance.