Actor Blueprint - How to Trigger animations?

Hello Everyone !

I’m a begginner, and I can’t manage to solve my problem.

My setup: I have a scene with A LOT of actors that all have their own animation (And only 1 animation). I’ve transformed them into an actor blueprint.

My Goal : I want to trigger ALL the animation within this actor blueprint at the same time.

What would be the most efficient way to reach my goal ?

I would start by hooking up the array element of the for each loop to the “new animation to play” that might do the trick haha