Actor blueprint certain meshes in it is visible when other blueprint actors variable is true

This may not make sense but I am working on a skin locker system similar to the fortnite one and so far I have a blueprint actor that has multiple skelectal meshes in it but only one is visible when a locker widget button is pressed. When I click play and move onto the next umap level I use a seperate blueprint actor so I can control it but how can I make it chaneg its skelectal mesh from what the previous blueprint actor was.



I figured it out I could use a game instance.