Actor Blueprint and Matinee-connection

Hi all! So again, still getting the hang of this scripting thing, and I’ve gotten it to work, but there has to be a better way.

I’ve made an interaction function for my Actor Blueprints so that I can control what happens when I point and click on them in first person.
The thing is, since Matinee can only be used in the Level Editor, I need to find a way to “call” on it through the Actor Blueprint. It’s hard to explain but I hope the pictures will help.

Now this works, but it uses a tick and a variable, and I figure that that is unnecessary? Does anyone know of a node I could use that would fix this, and just listen to my interact?
Thanks!

54b11a32a26e4209e4a290e793fe9e21c4b395d3.jpeg

“since Matinee can only be used in the Level Editor, I need to find a way to “call” on it through the Actor Blueprint.”

Are you sure that Matinee can only be used in the level blueprint? Or is it really that you don’t have a handy reference to it in your actor blueprint? Isn’t the matinee actor an actor like any other actor in the level? What if you could get a reference to it as described in the link below?

https://docs.unrealengine.com/latest/INT/Gameplay/HowTo/FindingActors/Blueprints/

Oh, no I’m not sure at all. I was just under this impression.
Is there any good way to solve this?