Hi all! So again, still getting the hang of this scripting thing, and I’ve gotten it to work, but there has to be a better way.
I’ve made an interaction function for my Actor Blueprints so that I can control what happens when I point and click on them in first person.
The thing is, since Matinee can only be used in the Level Editor, I need to find a way to “call” on it through the Actor Blueprint. It’s hard to explain but I hope the pictures will help.
Now this works, but it uses a tick and a variable, and I figure that that is unnecessary? Does anyone know of a node I could use that would fix this, and just listen to my interact?
Thanks!