In this tutorial (https://www.youtube.com/watch?v=GFDsyGngYoY) that I followed, for adding a trigger volume into an Actor Blueprint, he’s finding the component “Shapes -> Box”.
I guess this is from before 4.9, as I cannot find the “Shapes”. Do I need to use the “Basic Shapes -> Box”? If so, how do I remove the collision and the material?
I simply can’t be true that I need to remove collision + material every single time I want to add a trigger volume within an actor blueprint? Am I doing something wrong? Is there another component that I can use?
I found that I could do this with a collision component, setting the “Collision Preset” to “Trigger”. Is this the correct way to do it?