Here are the details: if I load the level (let call it Cave) in the editor and click play, BeginPlay event of the actor is properly fired.
But if I load the menu level first, and then click the play button, which subsequently load level ‘Cave’, the event is not fired.
I am stumped, I have searched in a lot of links but I still cannot find the answer. Menu load level ‘Cave’ using blueprint function ‘Open Level’ as below:-
Nothing fancy I guess. Oh btw, I am using 4.7.6