Actor begin play and destroy doesn't work

Hello everyone, I actually already solved the issue, but I’m writing for people that might have made the same mistake I did.
I made an actor that, once spawned, was phisically inside the editor, collided, overlapped etc. BUT did not fire begin play, nor it destroyed when asked to.

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The solution was actually very easy, though subtle, I just forgot to call “Super::BeginPlay();” in the begin play function in the .cpp file!
So… Always call it!!