Help me with another question, pls. For example, I have many doors, and writing codes for each seems slightly crazy. How can I do it?
Functions and macros don’t seem right.
If they are all the same type of door, just with different meshes, then you can just make the door and frame mesh visible as an exposed variable, and change it when you drop it in the level.
It’s a skyscraper with the same type of doors, just different meshes and of course vector coordinates.
As I understand, you are saying to create a variable with type an actor…no, I don’t understand.
I’m still learning, sorry for the dumb questions.