Hi everyone, here is my problem.
I got 3 trigger box to use for my spawner, thanks to which i create a sort of “OnTriggerStay”, but when the level start, my character doesn’t overlap with my central triggerbox, but it does with the other ones when i walk on em tho. How can i solve?
This is an extreme annoyance with all the trigger based stuff.
Workaround we have done is subclass the trigger box and on BeginPlay() do a manual check for relevant actors inside.
Note: teleporting into the box will potentially require similar workarounds.
I solved in this way, checking if the object is overlapping the player actor at the begin play, and set properly the bool variable
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