I am having issues with the following setup:
I have a moving actor that is spawned in my game, and I want it to have a particle trail.
When the moving actor is destroyed, I want to particle trail to persist for a few seconds, and fade out gradually.
I therefore thought that the best way to accomplish this would be to spawn the moving actor, and then spawn a child actor that contains the particle system.
I would then attach this child actor to the moving actor, and have them move together.
Once the destruction of the moving actor is triggered, I remove the actor that contains the particle system, and set a timer that, upon expiry, destroys it.
I am able to get the actors to spawn as expected, but when I attach the actor containing the particle system to the moving actor, it vanishes…
In the screenshot below, I have the actor with the particle system spawning, and being attached…