Actor attached to Character is not always relevant

Hello All,

So, On dedicated server when two clients are in network relevant area and i attached weapon to character on both client then weapon actor follows it’s parent socket location and rotation. But when clients are outside of network relevant area and attaches weapon then when both client come into relevant proximity and see each other then other client attachments are stick to the bottom And on owning client attachment are proper.

Shouldn’t weapon actor should update it’s location to parent socket location when it becomes relevant ?

Ohh, and this happens only when i am testing it on development build. If I ran it in engine editor pie then this problem is not happening.

It does happened to all attachment some how this time it doesn’t happen to weapons in hand.

Solved,
it was my mistake, I was simulating physics on client and server has no idea about it.