Is there a good way to connect an actor as a component to another actor?
Even that is not necessary, I can even get a way with an actor having a refernce to a spawned actor.
But how do I keep the reference.
What I tried to do is:
Add a ChildActor Scenery and set it to the typ BP_Scenary.
Spawn the SceneryObject BP_Rock;
Tried to set the ChildActor to BP_Rock;
BP_Rock Derive from BP_Scenery.
Can’t set it.
Need to cast it to BP_Scenery before setting it?
Can I even set it like that?
Thanks in advance.