I’m currently making a story game and trying to add a variable to a dialogue tree task. I’ve concluded that it should be working after days and days of testing. The weird thing is, the active widget index IS set to the correct number. I used a print string node, and now I can see clearly with every new dialogue, the index is changing. But the image itself is not. This is very confusing. When I type a value in the ‘active widget index’ section of the details menu on the widget switcher, it changes to the correct image. But no matter what, the image isn’t changing.
The only thing I can think of is maybe there are multiple duplicates of the widget, and the one that’s actually switching is underneath the first one, which would cause the effect of not changing.
Hopefully you can see in the image below that the image should be switching. I would appreciate feedback so much! I’ve been posting around and haven’t gotten any help yet. Thank you.