I’m pretty new to Unreal and probably just stupid, but why did the engine suddenly stop showing my Active State (or whatever you call it) in the Anim Graph? Usually there was an orange box saying ‘Active’ and a timer saying how long it was running. Restarting it seems to have solved the issue a few times, but now even that doesn’t seem to work. Any idea’s? Thanks in advance.
Thanks, you definitely helped point me into the right direction. Unfortunately there was no preview instance available for me in the drop-down menu, but after doing some more research I got it back working again using a breakpoint on my nodes in the Event Graph and now it’s running again.