Active 3rd Person Camera.

3rd person camera system I made in blueprints. It auto center’s and will swing out of the way of obstacles. Turns smaller objects transparent when they are between the camera and character.

Functions a lot like the Dark souls camera or camera from Nioh, but with added functionality.

Marketplace:Active 3rd Person Camera in Blueprints - UE Marketplace

Video:https://youtu.be/1YpjFOVi9Oc

Playable demo:https://drive.google.com/open?id=1ri…ip4jrUNjnAerOx

Hello @postman09,

Fantastic Camera System. I have a requirement to Switch between Cameras. I attempted to achieve this functionality by simply use ‘Set View Target with Blend’ Node to which between the cameras. However, it appears to be conflict of control between the cameras. I would like it to be as simple as switching between the cameras, but its not. Any recommendations you can offer in this matter is greatly appreciated.

Frankie TechLord Taylor