Ever since they deprecated and removed SteamVR plugin, I’d seen on youtube, reddit, and Unreal Engine Forums that now you have to create a shortcut for the engine with the command-line argument “-XRtrackingonly” and activating OpenXR and the OpenXR Vive Tracker Plugins if you want to continue using the Vive Trackers for Virtual Production.
I tried it and the tracking works perfect in the editor, but when I hit the “NDisplay Launch” (with the plugin: NDisplay Launch) button the editor disappears completely.
On Switchboard, I can’t do real time editing while NDisplay is active because the editor also disappears when doing the same thing in there.
Has anyone found a solution for this or have another way to use NDisplay with Vive Trackers with no issues in UE 5.4?