Activating Physics on Actor Detach

I am attempting to have two Actors that attach to each other, and detach while maintaining the physics on the detached actor. The actors are my Character pawn and an actor with simulate physics enabled. The physics works on the actor, and it can be picked up triggering the correct animations, but when it is released with DetachActor it no longer has physics and floats in place.

I’m very new to all this stuff, and just kind of blindly working my way through. Any advice would be greatly appreciated, I have included a copy of the Attach/Detach logic Blueprint on my character to hopefully help clarify the issues