Right now im working on a project that wasnt started with the new audio engine on. So i manually went into the ini file and activated it. No problem. The problem is when we make a build of our game, it is not activated, since that ini file does not exist for the end user. Where in unreal can i activate the audio engine?
Thanks
If the platform’s Engine ini file is setting the AudioMixer on, then it will be so for that platform’s Package. But it will need to be set per platform.
Thanks a lot:)