Hello, I’m trying to figure out the best way to trigger a particle effect when my player is moving. To make it easy to picture imagine a rocket engine being active when the ship is moving and it can only move in 2 dimensions (X,Y).
The current blueprint that I have that doesn’t fully work is this:
In this setup when I move the player no particles are emitted.
If I use “Move Forward” as the trigger the particle effect triggers when moving left or right but stops my ship from moving up or down like it is ignoring the Move Forward commands now.
I feel like I am close to the solution and I’m hoping its something small I am overlooking.
Any help would be appreciated, thanks.