Can someone tell me why my particle system that is activated is disappearing?
I activate the particle system on overlap of my projectile…its in the projectile BP as not activated…and activates upon overlap via the overlap node…but then after about three seconds of shooting the projectile the particle system disappears…and it’s not finished…even if I’m standing in the same spot…
Without seeing the actual effect error itself there are a couple of possibilities, one, would be that the effect is generating too many particles and the engine is self-culling out a number which makes it appear to stop. The other and more likely scenario is that something is keeping your projectile from triggering the overlap event you use to call the emitter.
Can you upload a Youtube Video of the error and a screenshot of your Blueprint so I can take a look?
Thank you eric. I forgot I had posted this a while back.
It seems had an accidental destroy component linked to the particle system somehow in the blueprint. All is solved. thanks!!