I use the Trigger device to fire an event of freezing the player as soon as he steps on the device:
Trigger.TriggeredEvent.Subscribe(FreezePlayer)
I would like the player to get freezed as soon as someone else shots a Prop (e.g. a barrel) that is near this player. I can activate the trigger though many different things like car, sequencer, water etc., but I would like it to be activated by barrel destruction or damage event. I tried attaching a Prop Manipulator to the barrel, but I don’t know how to set Damage event from Prop Manipulator as the trigger device activator. Please help! Is it even possible?
I literally just made a tutorial talking about to get that. This one keeps track of a score, but you can just use it to do whatever you want there:
1 Like
Thank you very much for your work and giving me a fast anwser! I’ve just liked and subscribed your channel
1 Like
you’re welcome! and thank you
This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.